Sonic Frontiers’ gameplay introduces a rather nice, but sparse, open world

As part of a month-long insurance deal with IGN, Sega has finally given us a substantial look at the gameplay for Sonic Frontiers.

At just over 7 minutes, the footage is our best look yet at the open world players will find themselves in when the game launches later this year. We get a glimpse of the different methods of movement, including grinding rails, running on walls, and springs that shoot Sonic into the air. We also look at some of the puzzles that we may encounter in the game.

In terms of narrative, not much is provided, however we do know that the world in which the game takes place is an island on which Sonic finds himself stranded at the beginning of the game.

Overall, it’s been a lovely look at the world of Sonic Frontiers and how we navigated it, though we can’t help but wonder what the point of it all is at the moment. Yes, we’ll definitely get a better look at the story and characters over the course of the month, but for now, the game looks like a great introduction to Sonic’s speed and movement, but that’s about it. We also assume that the game’s enemies have been removed for show’s sake, but this choice simply exacerbates the feeling of emptiness in the world.

Hopefully we’ll get more context in the coming weeks and months as we move towards the game’s release.

What do you think of the gameplay intro for Sonic Frontiers? Does it make you more excited about the release or less? Let us know!

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