No Man’s Sky Review (Conversion)

No Man's Sky Review - Screenshot 1/4
Taken on Nintendo Switch (Handheld/Unattached)

Note: The arrival of the significant Waypoint 4.0 update Not available on Switch yet. We’ll update this review with our verdict on that and the overall score as soon as possible. In the meantime, you can find our Waypoint pre-impressions of the Switch release below.

Hello Games has come a long way No Man’s Sky. First revealed at the VGX Awards in 2013, the procedurally generated infinite space simulator was finally released – creating a huge wave of hype – in August 2016. However, the PS4 and PC games that we’ve sweated our hands so far cry from what was advertised and promised in the build-to-launch could make Peter Molyneux blush.

Yes, No Man’s Sky is Not the enveloping miracle that we believe it will be. It has procedurally generated planets, ‘infinite’ universes to play with, but there really isn’t much to do in the months following its initial launch. It also has some serious technical problems. It didn’t run well on consoles at the time, the aliens and its procedurally generated environments were a bit finicky, and as a result the fury of what seemed like the entire internet was focused on Sean Murray and the small team at Hello Games. It’s so annoying.

No Man's Sky Review - Screenshot 2/4
Taken on Nintendo Switch (Docked)

However, fast forward to 2022 and there may never have been a bigger or better back story in the history of the game. Today’s The No Man’s Sky is testament to an indie studio that refuses to give up, take the hit, admit its mistakes, bow, cut comms and focus on distribution – and it really delivered effective again. In the end, it delivered on every promise that was made prior to its release and it continues, and continues, to deliver so much more. What we have now is a magical space exploration experience that lives up to the pre-release crazy hype. And now it’s enabled on the Switch.

Over the course of six years, many major updates have improved every aspect of what is offered here. That generation of dodgy procedures have been transformed, refined, and enhanced to ensure that the diverse levels of planets, weather, local lifeforms, and animals make for a truly immersive exploration experience. . Now it feels like you’re traveling in a veritable universe filled with endless possibilities regarding what you’ll face when you land your ship on a planet. From weather, atmospheric hazards, and volatile plant/animal life, to awe-inspiring views and twisted alien environments, you’ll never know what you’re there for. you open the cockpit of your ship, and the planets are now stuffed with gears and… lost artifacts to discover and sell as you upgrade every aspect of yourself and your worthy spaceship his trust. The boring old game loops of the past have now become a very distant memory.

No Man's Sky Review - Screenshot 3/4
Taken on Nintendo Switch (Docked)

The opening guide has been solidified and improved and now provides a really helpful introduction to the game’s core system while keeping you invested through some neat storytelling. Features base building, improved economic system, character creation, space combat, farming, alien settlements, procedurally generated quests, underwater exploration, methods ground facilities, portals… the list is long and exhaustive. In short, No Man’s Sky has become the game we all wish it was for the most part, but one question remains: Will Hello Games be able to take all of this and bring it to the Nintendo Switch in Is the state playable? We didn’t dare believe it, but as it turned out, they just went and did it.

There can be visual sacrifices – the equivalent of course on the current Switch – and it takes a bit more time to load in initially. Multiplayer hasn’t made the leap yet, and you’ll need to wait a little longer for the upcoming Waypoint update (which is meant to be live at launch but is still being certified by Nintendo as of late). time of writing), but overall this is the No Man’s Sky portal for a completely solid experience.

Even in areas we might have expected and even accepted some frame rate drops here – launch off the planet or spin our ship to vertical speed to launch to a location far away – the game holds 30FPS almost perfectly. It’s really remarkable, and it makes a Switch that, for us, sits right on top with things like The Witcher 3, Isolation aliensand DEATH one of the best portals we’ve seen on the console so far, something shouldn’t work but absolutely does.

No Man's Sky Review - Screenshot 4/4
Taken on Nintendo Switch (Docked)

Of course, there have been sacrifices – it’s not perfect. The image is blurred in handheld mode – you can clearly see that in our screenshot – and the pop-ups are more noticeable as you orbit the planetary surfaces. However, No Man’s Sky’s graphic style, bold, colorful and well-thought-out aesthetic means that none of these are really as important as the other. That slight opacity never stops you, everything is completely readable in the environment and you can settle down and explore, search and build to your heart’s content without having to stress on technical issues. What an achievement.

It’s also a game that absolutely sings like a mobile game; We already feel like this will be our default way to play it later, a perfect experience for long sessions on the couch or short walks along the way. None of the sacrifices Hello Games have made to make this game work well encroach on your enjoyment of the experience, and it all still looks pretty great, even with the visuals turned down to the settings. their most basic.

Of course, we’re still waiting for that big Waypoint update to arrive. It’s only just launched on other consoles but it will take a few more days to go into Switch mode, and so we won’t give a score for this review. Waypoint is the biggest update to the game and introduces a series of fundamental changes, additions, and improvements to the way the game plays. There’s a lot more on the way here, with reworked inventory management, new visual elements in space and on the planet’s surface, “comfortable” game modes, survival challenges, inventory filters, tree crafting, dynamic difficulty settings, custom game options and more besides that, so we wanted to thoroughly explore all of that before making a final verdict mine.


We’ll dive into Waypoint shortly after it hits the Switch to test out all of its new features and see how they further improve the core game experience. But for now, the intergalactic-minded travelers among you can rest assured that if you’re thinking of jumping on this particular space adventure at launch, a super rugged Switch port is on the way. wait. See this space.


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