The May of Monster Hunter Rise: Sunbreak Digital Event gave us a good look at what to expect for the upcoming paid expansion. The The presentation is 16 minutes long introduces some new areas of Sunbreak, monster launches and gameplay tweaks. We’ve also seen variations on popular monsters that fans can encounter in the new experience. And while this gives us a lot to munch on, we can’t wait to discover all the new changes for ourselves. We sat down with Sunbreak’s team recently and got a hands-on preview of the expansion, which included two different missions, a look at the unique languages, characters, and of course the monsters.
My adventure began at Elgado Outpost, a site steeped in European-inspired architecture, which Director Yoshitake Suzuki describes as “an old fortress currently being used as an outpost for the hunters and organizations you will encounter in the game.” As an early build of a work still in progress, the preview’s visuals may not be as polished as the final result. However, the town’s various Western influences have come together to give it a lively character. However, the new outpost doesn’t completely depart from Rise’s design, as the inhabitants of Kamura Village left their own mark on the settlement.
One of the first things we were encouraged to do was pop into Elgado’s thriving, prominently located pop-up eatery. The dango shop is a new franchise opportunity brought to the outpost by the Kamura Tea Shop vendors. It provided hungry hunters with all the necessary stat boosts one might need before slaying monsters. Monster Hunter’s cooking videos always bring a smile to my lips. While Elgado’s scene isn’t much different from his counterpart Kamuran, the antics still energize me, like delicious dango, for the tough challenge ahead.
Sunbreak’s shell monster is Malzeno, an Elder Dragon whose design borrows heavily from Vampire lore. And while I couldn’t cope with this exhausting horror, my first monstrous opponent still managed to send chills down my spine. Unfortunately, I do quests out of order, which puts me far away from my teammates in this multiplayer hunt. I had to make it through – with the help of my well-armored Palamute friend – all over the Citadel map, but this gave me some time to explore the mountain scenery and improvements new to gameplay.
First, wall running is even more fun than ever without burning Wirebug which I can save for fighting. The different environments I’ve encountered in my time with the vertical-focused expansion, give players the opportunity to enjoy a freer path and provide them with exciting ways to move on. close to a hunt.
Making my way to the rest of the party with the help of my nimble companion, I discover a cave – the entrance glittering with frost, announcing the identity of the creature within. Suzuki explains: “The other monsters in Sunbreak also have diverse themes and motifs inspired by Western myths and monster images. “And so, in Lunagaron, what you’re seeing is a Werewolf/Werewolf motif.”
In the demo, its frosted body easily blocked many of my party’s best hits, and the lupine’s sharp claws were capable of cutting a hunter’s quest short in a single direct hit. . Although it wasn’t an easy task, the party managed to get past the monster, thanks in part to the ability to Swap Skill Swap in the middle of the encounter. This allows each member to access two completely different Wirebug attack groups without having to go back to camp. I chose to set up two completely different skill sets, giving me access to every trick in the book. The swaps are seamless, especially since I can switch between skill loads while dodging, which is great for fast-paced actions.
I had very little time to bask in the victory earned by the team when I was directed to start the Track Quest, which is single-player only. This quest blends a bit of familiar content with new Sunbreak content as my ultimate goal is to take on Seregios, Monster Hunter 4 Ultimate’s top monster. I encountered the flying cave in the Sand Plains – a stark contrast to the frosted cave in my first mission. Time had not dulled Seregios’ razor-sharp claws, and the monster’s diving attack, usually executed from behind, could kill those who weren’t careful. Either diving for cover or using Wirebug to launch out helps escape a deadly dive bomb. However, the creature’s bullet-like scales were harder to avoid. I get a bleed effect from one of the devastating attacks, live leeches from me whenever I move to avoid lethal attacks or try to damage the beast.
Thankfully, I didn’t have to face the power of Seregios alone. My follower on this hunt turned out to be Master Arlow. Specializing in Cannons, the hunting tactics instructor will put his skills to good use in hunting down my flying enemies. While I wish he’d been a bit quicker at healing the essentials, he did trap the creature and deal a lot of useful damage. This is especially true when he rides on another beast, attacking the Seregios with his newly subdued mount. In a particularly ferocious ride, Master Arlow roughly leapt atop a creature I was about to ride. It would be helpful to have a mighty creature to join the battle, even if my Followers steal it from me. However, this does not guarantee success against the formidable monster. It’s hard to keep myself from fainting during the tough hunt, so I’m happy to know that if Arlow falls on Seregios’ paw, it won’t fail me in the quest.
The massive expansion is coming to Switch and PC later this month, so fans don’t have much time to wait until they can check out the new content for themselves. If you haven’t been to the most recent entry to the series, keep in mind that you’ll need to pick up Monster Hunter Rise to play Sunbreak. You can purchase the DLC separately for $29.99, or a bundle that includes both the DLC and the base game for $69.99 when Monster Hunter Rise: Sunbreak launches on June 30.