Nintendo’s insatiable pink mascot finally gets its first full-featured 3D adventure with Kirby and the Forgotten Lands. After being sucked into a mysterious vortex (oh, how things have turned), he finds himself transported to what looks like an unknown post-apocalyptic world. By building on his old tricks and adding successful new gimmicks like Mouth Mode, Kirby makes a stunning transition to the third dimension.
Kirby’s classic skill sets are all here and so fun to use, only now he can use them in 3D. He can jump and float as well as suck enemies and items into his mouth to shoot them on target. I rarely feel out of control and I can be precise when needed. The series’ primary copycat ability that allows Kirby to absorb enemy powers and use them as his own is, as always, the foundation of his arsenal. These copied powers include giving Kirby a sword, making him a rolling pinball like Katamari, and creating massive, screen-breaking explosions with the Crash skill.
The ability can be upgraded in Waddle Dee Town after finding the corresponding blueprint in the levels. These upgrades add new tweaks and tweaks to each attack style. My favorite is the evolution of the Bomb skill, which trades regular, rollable bombs for the bombs that link together, which cause larger explosions than the bombs that are attached to each other. And then another evolution that allows for the transport of explosives. These more powerful capabilities can be superseded with their earlier versions, but while there may be use cases for each variant, I’ve never found a reason to look back after. upgrade. When Kirby’s natural talents aren’t enough to help him overcome certain obstacles, he can stretch into a new transformative realm in the Forgotten Lands.
Mouth Mode is a new tool at Kirby’s disposal that allows him to vacuum large odd-shaped objects, stretching Kirby’s shape around it to control solving puzzles. With a traffic cone, Kirby can stab the tip of the cone into cracks in the ground to penetrate what’s underneath. Or, after eating a car, he can speed around the level and pass the obstacles with ease. These Mouth items are found in all levels and are usually restricted to certain areas to be used for a specific purpose, the game allows more flexibility to perform these forms across the level than I expected. Just about every form of Mouthful is great for killing any Beast Pack minions in and around the area, and that’s an opportunity I take advantage of whenever it spawns. Usually, if a level doesn’t force Kirby to spawn one of these abilities when expected, that’s what it is, providing an opportunity for further exploration. Mouthful mode is fun and does a great job of breaking down each level, and each transition offers a different tempo and gameplay to mess with. Plus, it easily brings a smile to my face whenever Kirby finds another ridiculous and useful gadget to envelope.
While I’m excited about everything about Kirby’s move set, I have a few minor grievances that aired. An unfortunate side effect of switching to 3D is that Kirby sometimes has an arbitrary limit to vertical movement, limiting his ascent much lower than expected. It’s not a big deal, but it’s annoying that I can’t jump onto a seemingly expandable surface, while other times I can make daring escapes from single holes. easy way. Also, the overall speed of the game is much slower than that of other Nintendo consoles, making exploration sluggish. This is offset a bit with exciting exploration and can sometimes speed up the speed with which Kirby travels throughout different areas of the new world he’s stuck in.
Kirby finds himself in this overgrown land of shopping malls, towns and theme parks; All the original inhabitants of these areas have long since disappeared. The setting is quite different from the typical worlds Kirby visits, and despite the appearance of this crumbling society, the game doesn’t delve into the mystery of why everyone is missing. . That’s not to say it isn’t solved, but instead the game focuses on the urgency of saving the missing Waddle Dees and restoring their ransacked village from their kidnappers. resident.
Occupying the Forgotten Lands is now the Beast Pack, a force of formidable animals led by gruesome bosses that have kidnapped the Waddle Dees and served as each world’s ultimate boss fights . Bosses are taken to open arenas to fight in which the camera is focused on them, unlike the fixed camera angles that are common for the rest of the level. This gives them a great fighting feeling. Sometimes these bosses, like the nimble Clawroline or the goofy dancer Sillydillo, offer elaborate moves to dodge and make battles as enjoyable as an action game. third more is a platformer. I enjoy learning the patterns of these big bad spots and conquering them using whatever Copy Abilities I happen to have on hand.
Each level begins with a dramatic shot to set the scene, often highlighting the beauty of places that once lived. Forgotten Land looks great, often incorporating Kirby’s usual whimsical style while highlighting more realistic areas. Hal’s use of textures, lighting, and depth of field make the game’s environments and key cinematic shots shine.
Once loose on a stage, Kirby’s main goal is to rescue the caged Waddle Dee found at the end of each somewhat linear but explorable level. Additionally, there are a number of secondary mystery objectives scattered throughout each area, which offer even more Sorcerers as a reward for completing them. I love exploring secret rooms, finding and tearing up wanted posters, or consuming a certain number of donuts. It was a natural way to expand my visit to each level, and I found myself returning to unfinished quests to search every nook and cranny and complete a level. The main levels are not too difficult, relying more on general exploration than foundational strength. That’s not to say there aren’t any difficult moments, but the difficulty I often aspire to is found in other parts of the world.
Included with the standard levels in each world are side-levels called Treasure Paths, which are challenges I’d love to complete. These give Kirby a specific Copy or Mouthform Ability, the level is built around, and the player quests to complete the level within a certain amount of time. Completing a level of Treasure Path will provide Rare Gems, which can be cashed to develop abilities, making these side quests worth playing. These helped me realize the nuances of Kirby’s many abilities and take pleasure in tackling and completing the task at hand. Each Treasure Path level has an even tighter target time to hit, which rewards some extra coins, which keeps me coming back to try to hit those tougher times.
I enjoyed the loop completing the main levels, progressing through the opened Treasure Path stages, returning to Waddle Dee Town to see what new buildings there were, and developing my Copy Abilities with Rare stones and blueprints that I found in my travels. It always feels like there’s something new to check out, fueling the urge to dive into another level. Even the town unlock minigames, like a simple food service game inspired by games like Cook, Serve, Delicious or fishing in the fishing hole, are fun. taste. More difficult quests like boss fights are available in the arena, rewarded with welcome items like blueprints, coins, or other collectibles.
Kirby and the Forgotten Land is great and not to be missed for Kirby and platform fans alike. This isn’t quite the rosy version of Super Mario 64, but it does take the series successfully into 3D and doesn’t need to rely solely on its latest entertaining gimmick. Thankfully, Kirby is as charming as ever, and this new adventure could easily provide hours of fun.