The Tokyo Game Show offered an opportunity to try out the latest build of Street Fighter 6. Even though Capcom just closed the curtain next batch of fighters To join the list, my demo includes the first playable sessions for the final reveal trio: Guile, Juri, and Newcomer Kimberly. Since Kimberly is that group’s wildcard, I chose to spend most of my practice time exploring what she brings to the table. After only a few rounds, it was difficult for me to switch to anyone else.
If you haven’t caught up yet, Kimberly is a ninja apprentice of Guy who loves ’80s and graffiti. She incorporates this latter hobby into her acrobatic behavior, such as throwing exploding sprays as if they were splashing. That is silly and wonderful. She is also set to play an important role in the plot. I spoke with Street Fighter 6 director Takayuki Nakayama and producer Shuhei Matsumoto, who told me that Kimberly, Luke, and Jamie serve as the main faces of the game in praise of the former defender of the game. Ryu, Ken and Chun-Li. Luke is the star, Jamie brings technique, and Kimberly emphasizes speed.
Given Kimberly’s apparent importance, it’s good to know she’s a utilitarian. Kimberly’s agility allows her to quickly close the gap with her opponent’s massive attacks. I like to do her run kick, where she goes forward and then kicks her opponent in the face, bouncing back to immediately create distance again. Or you can follow this move with an energy bomb overhead. Speaking of awesome wrestling moves, Kimberly can face a super punch so massive she can chain into a grappling knockdown.
Her Hidden Transform attack is one of my favorite tricks. This essentially acts as a teleporting smoke screen as Kimberly drops an aerosol that explodes like a smoke bomb to create a “surprise” ambush. I love using this move to disorient an opponent and chain it up with moves that push Kimberly away, allowing me to instantly regain ground. Plus, the glowing clouds look great, even inhaling all that paint would knock Kimberly unconscious faster than any punch could.
I also dug into what I can only describe when Kimberly does Ryu/Ken’s famous hurricane kick. The only real difference is that she levitates vertically instead of across the screen, which is great for punishing enemies that get too close, eliminating air attacks and tossing opponents. mid-air. This move can be done mid-jumping, and nailing it is incredibly satisfying. It’s about Kimberly overall. She has an entertaining and playful style that blends well with the existing lineup.
A demo isn’t enough time to master all of Kimberly’s introspection, but she’s another standout rookie in a game that’s doing well in that regard. She’s the funniest person I’ve played as a fighter in Street Fighter 6 so far as an advocate for more nimble, nimble characters. I can’t wait to get to know Kimberly more when the game comes out next year.