Where were you as Infinity Ward conquered the console shooter scene with Call of Duty 4 and its equally revolutionary sequel, Modern War 2? Employees everywhere toured Chernobyl’s dilapidated amusement park in nothing but Ghillie suits, stumbled through the radioactive fumes left by an exploding nuclear warhead, storming in a Kazakh stronghold under a fierce blizzard, and save the world with a single precisely aimed knife.
Seemingly overnight, Modern Warfare has become a household name, defining the coming generations of competitive multiplayer experiences and intense single-player campaigns. A recent preview event confirmed the core tenets of Infinity Ward – accessibility and innovation – so it’s no wonder that one of the most recognizable and highly regarded IPs in the industry continues to find raving audiences decades later.
I traveled to LA, walked down the trophy-filled halls of Infinity Ward HQ and got an early look at Modern War IIIts story mode along with some compelling multiplayer setups. This is an action-packed sampler of what awaits returning players and curious newcomers.
What should the mustached SAS captain do when the world is in dire need of a squad of secret soldiers? Starting an elite task force, of course. Call of Duty veterans will likely remember the colorful members of Task Force 141: Price, Gaz, Ghost, and Soap. They are back and more dedicated than ever as the whispers about Russia-led counterterrorism initiatives become more and more specific. At the end of Infinity Ward’s 2019 adventures, Captain Price and Sheriff Laswell discuss the gradual rise of Victor Zakhaev (Which alarm?) and the need for a ground-launch backup plan. In Modern Warfare II, that plan was in place for three years, as heavily armed heroes were deployed into increasingly dangerous situations that only they could handle.
Chief screenwriter Brian Bloom and narrative director Jeff Negus told me that re-imagining the series begins with an important question, “How can we be most successful?” honor the original game and take it further without reducing both? “The answer lies in the characters, who have been added more and more this time around in line with Infinity Ward’s commitment to creating heroes. and human stories. The developers have hand-crafted new faces like Corporal Phillip Graves and more specifically Colonel Alejandro Vargas from hours of interviews and extensive research. The story of Modern Warfare II is meticulously designed, from the different gameplay choices in a given environment to the overall plot. Players will ensure the safety of battlefields around the globe, and yes, the various missions will be fierce and explosive.
The pre-alpha footage I watched started with a night shot. Ghost and Soap pack up in the passenger compartment of a moving helicopter and down the curvy meadow. The plane took off but was quickly shot down a few miles away by an RPG. The vehicle sped off into the distance as the two headed toward a nearby building, where a melee skirmish caused “Clean House” to become provocative. Enemies ambush the player from around and trap doors. Others are hidden in plain sight behind tables. Once the structure was secured, the group fought off waves of fighters at the helicopter crash site, bullets shooting out of the metal casing and burning bright like miniature cannonballs.
Also Play intensity and image fidelity also clear in the next mission. Price and Gaz arrive at a port in Amsterdam to find their al-Qatala smuggling partner. By approaching enemies from the water, the player can perform flash executions with daggers or take them down the traditional way: a few well-aimed shots with a silenced pistol. However, in Modern Warfare II, water affects the weapon’s ballistics, so routing an opponent from below the rippling surface requires more than a bullet. When Price and Gaz reconnect on a nearby boat, the narrow corridors and eerily silent rooms (save for the creaking of the floorboards) give impetus to the stopping atmosphere. Classy design keeps me at the edge of my seat, shifting from explorable centers to claustrophobic spaces and back again.
Throughout the showcase, Infinity Ward emphasized the importance of diversity. Short clips of other skirmishes flashed through the projector screen. In one clip, the player moves from vehicle to vehicle on the freewayy, driving, Climb and jump from multiple military grade trucks in a truly exhilarating loop. In another, the player plunges down an occupied skyscraper, always keeping the position in mind – whether one should expose their body for easy removal or opt for the tiptoe approach, to reveal less important points but shoot from an upside down position? Bloom and Negus state that these tactical decisions are all about player management, “We wanted to create an authored experience while still letting players discover what they wanted to do and feel. “
RULES OF PARTICIPATION
From one multiplayer view, Modern Warfare II is getting some creative changes, such as AI advancements in Warzone 2.0, a gunsmith offering a new level of weapon customization, and default classes aimed at attracting more player. Multiplayer co-designers Geoffrey Smith and Joe Cecot focused on expanding the outcome of PvP battles. They’ve done multiple underwater player bodies that can swim in or drive through amphibious vehicles, a diver to complement the classic slide physics, ledges, and more specialized gear. Tactical cameras allow players to survey/detect enemy movements, drill grenades that shoot through surfaces (like Fuze in Rainbow Six Siege), DDOS is a miniature EMP device that can even affect to murders and inflatable lures are the perfect care for those who are not carefuloes. With Warzone slated to release on mobile, players will have multiple ways to access and interact with their favorite competitive FPS.
Call of Duty: Modern Warfare II launches on October 28 for PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, and PC. As someone who grew up playing the original trilogy, I can’t wait to see the plot twists and multiplayer features coming this fall.